Description
A tricky physics based rocketship delivery game with an integrated level editor.
History
Built from scratch
Rocket Shipment is an ode to older lander-type games, and was made from scratch. Development started in August 2018 and is still in progress. Rocket Shipment was made because I could not remember the name of a shareware game I played when I was young. This shareware game, called Crazy Gravity (yes, I found it eventually!), was something that stuck with me because of its fun game loop and challenging levels. I really wanted to play it again, but because I did not know the name I couldn't find it again. I then decided to make my own version from scratch.
Solo developer
My name is Jelmer Pijnappel and I'm the solo developer for Rocket Shipment. I make games for a hobby while juggling a full-time job and a family.
Features
- Deliver crates while running out of fuel and being shot at
- Navigate a spaceship through tight and challenging spaces
- A range of challenging levels
- A level editor to make your own
- Pure physics based fun
Videos
Gameplay Trailer — YouTube
Images
Logo & Icon
Widgets
Awards & Recognition
- "Best game my husband ever made until now" Wife, Oct 2020
Selected Articles
-
On of the top Steam Games To Try In January 2021!
Gameskeys article by Joyce Ross, -
Tons of fun right off the bat!
Pre-alpha demo player,
About Chocolate Pinecone
- Boilerplate
- My name is Jelmer Pijnappel and I'm a solo developer. I make games for a hobby while juggling a full-time job and a family
Rocket Shipment Credits
- Jelmer Pijnappel
- Sole developer
- James Brain
- Composer
- Matthew Radley
- Sound designer
Contact
- Inquiries
- chocolatepinecone@gmail.com
- twitter.com/ChocPinecone